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Tom Clancy's The Division: Heartland


ClientUbisoftPlatformPC, Xbox, PlaystationServicesUX Design, UI ArtLinkView my workDate2+ years ago


Brief
Tom Clancy's The Division: Heartland was a stand-alone spin-off from the original Division games set in the mysterious rural town of Silver Creek by Ubisoft. I joined the lead team at Redstorm as part of a co-development team to support the lead team with UX Design and UI Art and throughout three major creative directions, signing with Mainframe Industries shortly before the cancellation of the project:

  • The initial direction: a F2P Battle Royale.
  • The second direction: a F2P Extraction Shooter.
  • The third direction: an Open World Survival, completely transforming the UX and UI Art, redesigning everything to fit the origin story of a group of civilians becoming SHD agents.

Impact
I swiftly assumed core UI/UX feature development responsibilities within the co-dev structure; aligned design execution and implementation with the lead team at Red Storm Entertainment, led the development of the design system, spearpointed the game's UI art style execution for the open-world Survival direction, and acted as Redlynx's studio UI discipline lead to mentor local talent and build a standardized studio design system.

Credits
Tom Clancy's The Division: Heartland is property of Ubisoft.

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